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MIT medialab: Mediated Matter (v. Neri Oxman)

How digital and fabrication technologies mediate between matter and environment to radically transform the design and construction of objects, buildings, and systems.

(Hvordan digital og fabrikasjons teknologi som formidler mellom materie og omgivelser for radikalt å forandre design og konstruksjon av objekt, bygninger og system.)

3D Printing of Functionally Graded Materials: å konstruere en 3D printer som kan mikse forskjellige materialer i printeprosessen.

Building-Scale 3D Printing:en sverm av roboter som kan jobbe sammen om å bygge stor-skala konstruksjoner. Hver robot (agent) ekstruderer et materiale som eser ut og herder fort.

Spiderbot:Spiderbot er en ledning-avhengig mobil 3D printer som kan printe store konstruksjoner. Kroppen består av en ekstruder åpning, en beholder med materialer og motorer. Ekspanderende skum brukes for å lage bygningsdeler raskt.

Digitally Reconfigurable Forming Surface:The digitally reconfigurable surface is a mechanism for directly creating 3D, contoured surfaces from a computer-aided design (CAD) input. A digital design is uploaded into the device, and a grid of thousands of tiny pins–much like the popular pin-art toy–are actuated up and down to form the desired surface. A rubber sheet is held by vacuum pressure onto the tops of the pins to smooth out the surface formed by them; this surface can then be used for industrial forming operations, simple resin casting, and many other applications. The unique phase-changing clutching actuation at the heart of the device allows it to have very small pins and to create strong surfaces at a high resolution. This technique for distributed pin actuation is the first of its kind, and has the potential to make low-cost, high-resolution, reconfigurable molds available to consumers.

Morphable Structures:
Granular materials can be put into a jammed state through the application of pressure to achieve a pseudo-solid material with controllable rigidity and geometry. While jamming principles have been long known, large-scale applications of jammed structures have not been significantly explored. The possibilities for shape-changing machines and structures are vast and jamming provides a plausible mechanism to achieve this effect. In this work, jamming prototypes are constructed to gain a better understanding of this effect. As well, potential specific applications are highlighted and demoed. Such applications range from a morphable chair, to a floor which dynamically changes its softness in response to a user falling down to reduce injury, to artistic free-form sculpting.


Hi-Low tech group

Exploring Artisanal Technology:
We are exploring the methods by which traditional artisans construct new electronic technologies using contextually novel materials and processes, incorporating wood, textiles, reclaimed and recycled products, as well as conventional circuitry. Such artisanal technologies often address different needs, and are radically different in form and function than conventionally designed and produced products.

Personal Computer Group


The digital revolution has fundamentally changed our lives. Multimedia content-creation tools allow us to instantiate and share ideas easily, but most outcomes only exist on-screen and online–the physical world and everyday objects are largely excluded from a parallel explosion of mechatronic object creation. Services like Ponoko and Shapeways allow professionals and non-professionals to access computer-aided manufacturing (CAM) tools like 3D-printing and laser-cutting, but there are few (if any) design tools for creating complex mechanical assemblies that take full advantage of CAM systems. Creating unique mechatronic artifacts–Original Machines–thus requires more specific and sophisticated design tools than exist today. Object-oriented mechatronics is a parametric design approach that connects knowledge about mechanical assemblies and electronics with the requirements of digital manufacturing processes. The approach addresses the missing link between accessible rapid-manufacturing services and currently available design tools, creating new opportunities for self-expression through mechatronic objects and machines.

plywoodServo: Animated artifacts require many different electronic and mechanical components, as well as appropriate drive software. This complexity has led to a kit-of-parts thinking in designing robotic assemblies, enabling more people to engage with animated devices. However, these robotics kits provide designers with a series of given constraints; the resulting black box becomes a form factor around which design is created rather than an integral part of the completed artifact, and these devices lack the specificity and material diversity of traditionally crafted artifacts. Many rapid prototyping tools propagate the same logic; for example, laser cutters are more frequently used to build casings that hide embedded mechanics and electronics than components that celebrate them. PlywoodServo considers a holistic approach to the design of animated artifacts in order to recapture the magic of engaging with their mechanical and electronic components together.






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